Every NPC speaks Polish
Every NPC in the world now talks in English or Polish, depending on the player's language. Polish keywords work next to the English ones.
The game server is not open yet. You can reserve your account and your character name now. “The world now” shows the world of the closed tests.
The world has only just begun. The first places are up for grabs.
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An Open Tibia server where regions fall and come back to life, factions learn how you fight, and every moment that matters goes into the Chronicle under the name of whoever did it.


LandsThe fog lifts when an expedition of players breaks the border of a land.
| Region | Stage | Control |
|---|---|---|
| Fibula and the coast | Fallen | Wildlife |
| Ghostlands | Calm | People |
| King's Road | Calm | People |
| Mintwallinunderground | Calm | People |
| Thais | Calm | People |
Every NPC in the world now talks in English or Polish, depending on the player's language. Polish keywords work next to the English ones.
Five systems at once: NPCs recognise the deserving, factions grow resistant to your element, the world gets a newspaper, the fallen leave echoes, and caravans take the road.
The world grows beyond Thais: about twenty lands are opened by the players themselves. Plus contract campaigns, curiosities, the rebuilding of regions and seven Legends.
Numbers read straight from the server configuration, so they always match the game.
| Levels | Rate |
|---|---|
| 1–50 | ×8 |
| 51–100 | ×6 |
| 101–150 | ×4 |
| 151–200 | ×3 |
| 201+ | ×2 |
| Levels | Rate |
|---|---|
| 10–60 | ×15 |
| 61–80 | ×10 |
| 81–110 | ×6 |
| 111–125 | ×4 |
| 126+ | ×2 |
| Levels | Rate |
|---|---|
| 0–60 | ×10 |
| 61–80 | ×7 |
| 81–100 | ×5 |
| 101–110 | ×4 |
| 111–125 | ×3 |
| 126+ | ×2 |
The main changes compared to an ordinary server. Each has its chapter in the Wiki, with numbers straight from the configuration.

Experience, Loot and Skills for the whole server. Single ones arrive by themselves, a common pot switches on all of them.

Five creatures of the day, one for every level range. More experience and loot, but they hit harder.

They count themselves while you hunt. Three reward tiers, no board and no signing up.

Three tiers of rarity with small bonuses. They drop from monsters and can be neither bought nor upgraded.

Three original areas, each with a rule of its own: the swarm, the heat and the tide.

Loot goes to your backpack without opening corpses. For everyone, no premium needed.

New lands are opened by the whole server: with supplies, contracts and a common assault.

Every moment that matters is written down with the name of whoever did it. Nobody deletes it.

Regions move through six stages, from calm to fall and rebuilding, depending on what you do.
The first kill of a commander, the defence of a city, the fall of a region, the death of someone everybody had heard of. Entries come from events in the game; nobody writes them by hand and nobody removes them. A year from now your name will still be there.
The whole ChronicleThe people have chosen (1 votes): the next expedition goes to Ab'Dendriel.
The world wakes after 2 h of sleep. The hourglasses turn again.
A portal now waits in the temple of Carlin: beyond it lies The Writhing Nest.
Scouts report Bandits and smugglers moving through King's Road in force.
The council of Thais weighs the next road: Venore, Ab'Dendriel, Edron. Everyone has a voice (!vote).
Once a day the world draws five creatures, one for each level bracket. They give more experience and loot, but they are harder to bring down.
| Creature | Experience | Loot | What makes it harder |
|---|---|---|---|
| Assassinlevels 1–30 | +35% | +30% | 50% less damage from Holy |
| Earth Elementallevels 30–80 | +10% | +20% | toughness +15% |
| Misguided Bullylevels 80–150 | +10% | +40% | 50% less damage from Death |
| Hulking Carnisylvanlevels 150–300 | +20% | +30% | toughness +25% |
| Squid Wardenlevels 300+ | +40% | +30% | 50% less damage from Ice |
A faction nobody stops grows stronger. A region moves through six stages, and where it stands now depends on what you do.
Roads are safe, merchants trade, monsters keep to their lairs.
Now: Mintwallin, Ghostlands, Thais, King's Road
The faction grows stronger. More of its bands appear on the roads.
Now: no region
There are clearly more monsters, and the region can be besieged.
Now: no region
A commander leads the attack and must be killed before the deadline.
Now: no region
The region belongs to the enemy. NPCs leave and stay away until a commander dies.
Now: Fibula and the coast
The region comes back to life and the beaten faction's anger fades.
Now: no region
An account takes a minute: e-mail, password, confirm the address, and you can create a character.